Let\'S Code The Only Save System Your Unity Games Will Need
Let'S Code The Only Save System Your Unity Games Will Need
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 498.45 MB | Duration: 1h 44m

You only need One line of code to Save your Data, and I'm going to show you How

 


What you'll learn

Learn how to create your own supergeneric storage system

Learn how to create a save system for all your games

Learn the different ways you can save data in Unity

Learn how to write clean code

Requirements

The desire to learn!

C# basics

If you have attended some of my courses, that's a plus ;)

Description

After making that many courses, I’ve noticed that some aspects of game dev start repeating themselves.One of these aspects is Saving !Generally, for something really simple like saving the amount of coins, or saving the player name, I use the PlayerPrefs.It’s not the best way of saving, but it’s Quick, and quite Reliable.For more complex data structures, like the states of the world in my Hybrid Casual Course, I’ve Serialized my data into a separate file.This was already way cleaner, and more manageable cause I was able to access and check my data really quickly.I started being bothered by saving data after making the Suika course, for the shop, I had to save the states of the skins. Was it purchased, or not yet. Once again, I fell back to using the PlayerPrefs.That was enough, it was time to create something Better, something Simpler, something I could use and Reuse without rewriting the same lines of code everytime.Let me present you my new friend, SIJIL, a SleekIngeniousJaw-droppingImpeccableLegendary Save System for all your Unity Games!After making SIJIL yourself, you will be able to Save your Data in 1 Line of Code.After making SIJIL yourself, you will be able to Load your Data in 2 Lines of Code.I invite you to watch the presentation video if you haven't already seen it, to better understand the power of this Save System.If you've seen the video, the logical next step is to Enroll in the course. So Let's start Learning together, and Save (No Pun Intended) a bunch of time !

 

Let'S Code The Only Save System Your Unity Games Will Need


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