Udemy - All About Gaming Industry Careers & Game Design Fundamentals
Udemy - All About Gaming Industry Careers & Game Design Fundamentals

Welcome to this 2 part course where you'll get insights on careers in the gaming industry and learn about the fundamentals of game design.


Description

We'll start things off where we explore careers in the gaming industry. You'll learn about concepts and skills required to make it in the gaming industry—whether you want to build and finance your own game or land a job at a studio or in mobile gaming.

We'll explore the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.

Then we'll get into game design. You'll learn about strategies for starting a career in game design,  drafting your game ideas,  tools and skills. We'll also discuss the role of the game designer, as well as how to define the  core loop of your game, create features from a core, and much more. 

Who this course is for:
  • gamers
  • developers
  • programmers
  • anyone interested in a career in the gaming industry

Course content

  • Getting Started
    • Introduction
    • Game Industry Studio Structure
    • Game Development Phases
  • Game Development Roles
    • Roles in Game Development
    • The level designer and design skills
    • Game programming roles and skills
    • Game artist roles and skills
    • Game audio roles and skills
  • Game Design and Development
    • Game theory
    • Target Market
    • Platform, distribution model and choosing a game engine
    • Independent Game Development
    • Game Funding
  • Game Design
    • Role of Game Designer
    • Types of Game Designers
    • Ideas for games
    • Project: Make a Game
    • Core of a Game
    • Defining features from a core
    • Project: Creating features from a core
    • Players
    • Game view
    • Game Mechanics
    • Goals
    • The mechanics of play
    • Game systems
    • Understanding systems and character system
    • Project: create character system
    • Chance in games
    • Project: chance
    • Skills and decisions in games
    • Strategy, tactics and skill
    • Project: designing for mastery
    • Pitching a game
    • Proposing a game
    • Documenting your game design
    • Project: Documenting your game pitch
    • Making games
    • Going Indie
    • Getting in the Gaming Industry
    • Jobs in the Gaming Industry


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