Udemy - Learn the ART of Substance Painter
Udemy - Learn the ART of Substance Painter

Course updated November 2019.


Description

Course updated November 2019.

*** NOWFEATURINGSUBSTANCEDESIGNER***

A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.

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*** NOWFEATURINGSUBSTANCEALCHEMIST***

A whole new section, consisting of 5 new Substance Alchemist tutorials, has been added to the Substance Painter course. This section will teach you how to use Alchemist. It will also show you how to take your materials from Alchemist into Substance Painter, and consequently exported into Unity.

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WHATYOUAREGOINGTODO IN SUBSTANCE PAINTER:

Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.

With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.

DESIGN/ STORY / EMOTION:

Creating video game art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.

THE TECHNICALSTUFF:

We'll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we'll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.

This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.

It's suitable for beginners to Intermediate levels. The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.

This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.

Who this course is for:
  • If you're interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you.

Course content

  • Introduction
    • Introduction
  • About the Course
    • Course Requirements
    • Course Structure
    • Project Directory Structure
    • Download and Install Substance Painter and B2M
    • Download and Install Unity
    • Join our Facebook Group
  • Your First Basic Project
    • First Basic Project Introduction
    • General UI Layout (11th Oct 2019)
    • Import Your First Model (supplied)
    • Display and Viewer Settings
    • Baking Down Your Texture Set
    • A Look at Brushes
    • CHALLENGE: Paint this box!
    • Conclusion
  • Layer System
    • Introduction
    • Table Setup
    • What Are Layers?
    • Types of Layers
    • Layer Stack and Blend Modes
    • Adding Folders
    • Conclusion
  • Let's Start Painting
    • Introduction
    • Importing the Room into Unity
    • A Look at the Room
    • Creating Table Base Layers
    • Tri Planar Gizmo
    • Table Top Dirt Layer Using a Generator
    • Table Legs Dirt Layer using an Edge Generator
    • Finalising Table Detail
    • Extracting Embedded Materials in Unity
    • Exporting Table Maps To Unity
    • Conclusion
  • Using LIVE LINK
    • Introduction
    • Installing the LiveLink Plugin
    • Chair Base Material With Live Link
    • Chair Detail With Live Link
    • Create a Second Albedo Quickly
    • Conclusion
  • Importing External Maps and Tiling
    • Introduction
    • Sourcing Maps
    • CHALLENGE: Choose Your Own Textures
    • Preparing Maps for Substance Painter
    • Using Bitmap2Material
    • Setting Up Maps Inside Substance
    • Adding Detail To Tiled Maps: Part 1
    • Adding Detail To Tiled Maps: Part 2
    • Adding Detail To Tiled Maps: Part 3
    • Applying Tiled Maps in Unity
    • Final Detail To Tiled Maps | Filters
  • Substance Alchemist
    • Introduction
    • Downloading Alchemist and Sourcing your Texture
    • Alchemist UI and Import Texture
    • Creating your Texture Set
    • Exporting / Saving your Texture Set
  • Painting Transparency
    • Introduction
    • Setting Up Opacity in Substance Painter
    • Painting with Opacity in Substance Painter
    • Applying Opacity Textures in Unity (plastic bag)
    • Conclusion
  • Alpha Patches
    • Introduction
    • Creating a Dirt Floor Patch
    • Creating a Blood Stain
    • Conclusion
  • Room Design and Layout
    • Introduction
    • Room Layout Fundamentals
    • Grouping and Moving Room Elements
    • Conclusion
  • More Objects and Features
    • Introduction
    • Emissive Window Texture | Part 1 | Substance Painter
    • Emissive Window Texture | Part 2 |Unity
    • Office Chair | 3 Materials | One Texture Set: Part 1
    • Office Chair | 3 Materials | One Texture Set: Part 2
    • Office Chair Into Unity
    • Knife Texture | Normal Stamps | Part 1
    • Knife Texture | Normal Stamps | Part 2
    • CHALLENGE: Knife Texture | Final
    • Texturing Cups: Part 1
    • Texturing Cups: Part 2: Create Smart Material
    • Cups Into Unity
    • Texturing Paper Documents
    • Texturing Radiator: Procedural | Part 1
    • Texturing Radiator: Procedural | Part 2
    • CHALLENGE: The Carboard Box
    • Adding Detail and Clutter
    • Conclusion
  • Lighting Your Scene
    • Introduction
    • Light Types | Directional
    • Light Types | Spot and Point
    • Realtime Global Illumination
    • Baked Global Illumination
    • Placing Lights
    • Baking The Lights
    • Post-Processing Effects
    • Conclusion
  • Rendering Portfolio Images
    • Portfolio Renders from Substance Painter
    • Portfolio Renders from Unity
  • Substance Designer
    • Introduction
    • Download Substance Designer
    • A Brief Tour of Substance Designer
    • Creating Basic Plank Shapes | Part 1
    • Creating Basic Plank Shapes | Part 2
    • Creating Basic Plank Shapes | Part 3
    • Creating wood Grain Continued
    • Final Combined Graph | Part 1
    • Final Combined Graph | Part 2
    • Exporting Material from Substance Designer
    • Bringing Material Into Substance Painter
    • Final Maps In Unity
  • BONUS LECTURE: Other Courses
    • BONUS LECTURE: Other Courses

learn-the-art-of-substance-painter.part4.rar

learn-the-art-of-substance-painter.part3.rar

learn-the-art-of-substance-painter.part2.rar

learn-the-art-of-substance-painter.part1.rar


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