Udemy - 10 most useful statements for unity
Udemy - 10 most useful statements for unity

Course on video game coding with Unity and C#:


Description

Course on video game coding with Unity and C#:

this course is based on my personal experience with my students who still struggled to code even after watching many videos made by professionals of the game industry.

Even if, those courses are well done my students has got a lot of issues, because as beginners, :

  • they do not have a solid basement on the way to code in C#

  • they do not know which statements are important to memorize among all those hundreds methods (also called functions) inside Unity.

Like your class teachers,I have decided to create a well organized course which helps you to create a full 2D game if you follow it.

My strategy to learn to code, is based on:

  • repetition of always the same template during use of a variables.

  • working with an unique conditional statement (the "if" conditional statement).

  • working with an unique loop (the "for" loop)

After this course, all my students were able to create any kind of game and were enthusiastic when I propose a new game project.

So Guys, Enjoy...

Who this course is for:
  • those who have issue with C# coding in Unity3D

Course content

  • The Unity Interface
    • the 2 software to create a game
    • install unity
    • set up unity to make a 2D game.
    • the 4 main windows
    • the foreground
    • create the background
    • insert collectibles
    • organize hierarchy window and save
    • set up player transform
    • RigidBody2D collider 2D and Tilemap
  • Learn to code
    • the four main zone
    • manipulate a variable
    • float boolean and string
    • Input.GetAxis and FindObjectWithTag statements
    • the if statement
    • Input.GetButtonDown and AddForce
    • make the player jump
    • transform.localScale statement
    • create idle, jump and run animation
    • Code the Run animation
    • jump animation with SetBool statement
    • Set up the camera and invisible walls
    • play a sound statements
    • Renderer type and OnCollisionEnter.
    • Destroy statement
    • Play a sound when an object is destroyed
    • Set up a background sound
  • Summary and Conclusion.
    • Summary and Conclusion.


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