Oreilly - Getting Started with Unity 2D Game Development - 9781787120884
Oreilly - Getting Started with Unity 2D Game Development
by Dr. Ashley Godbold | Released January 2017 | ISBN: 9781787120884


Get started with Unity by making classic games and improve your 2D game development skills.About This VideoProvide a strong foundation for 2D game development.Equip viewers with the skills necessary to program procedurally generated games.Demonstrate how to publish games to the Web and various mobile devices.In DetailThis video will help you build 2D games in Unity using the engine's 2D technologies based on Version 5.x.You will be shown how to get up-and-running with Unity 5.4.1, including the basic steps to choose the appropriate edition and install the software. You will also be shown how to find older versions of Unity and learn about the key differences compared to previous versions.To start with, you will learn the introductory information needed to work in Unity 2D game development. The video describes the process of setting up a project in 2D mode, covers the use of 2D sprites, discusses ways to access 2D objects via code, and explains the basics of the User Interface. It then covers the very first game genre—text adventure—and you will go on to create an example of this with the various elements discussed earlier in the chapter.Once you reach the end and have produced a text adventure game, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills! Show and hide more
  1. Chapter 1 : Starting a 2D Project
    • The Course Overview 00:02:28
    • Creating a New 2D Project 00:05:03
    • Asset Organization 00:03:32
    • Creating Scenes 00:02:36
  2. Chapter 2 : Sprites Overview
    • Sprite Import Settings 00:04:38
    • Sprite Editor 00:08:01
    • Sprite Renderer 00:02:38
    • Sorting Layers 00:04:43
  3. Chapter 3 : Overview of Writing Code for 2D Games
    • Add order in sorting layer. 00:02:01
    • Classes, Variables, and Functions 00:07:12
    • Accessing Components and Other Scripts 00:18:49
  4. Chapter 4 : User Interface Overview
    • UI Canvas and Panels 00:05:33
    • UI Text and Images 00:03:14
    • UI Layout and Recttransform 00:09:18
    • UI Buttons 00:11:06
    • UI Event System 00:05:19
  5. Chapter 5 : Game #1: Text Adventure
    • Planning the Adventure 00:07:06
    • Loading Scenes 00:04:56
    • UI That Displays Through All Scenes 00:08:12
  6. Show and hide more

    Oreilly - Getting Started with Unity 2D Game Development


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