Oreilly - Unity 5 Scripting and Gameplay Mechanics - 9781786468000
Oreilly - Unity 5 Scripting and Gameplay Mechanics
by Alan Thorn | Released December 2016 | ISBN: 9781786468000


Enhance your knowledge of scripting and master gameplay mechanics in Unity 5About This VideoLeverage the complete Unity 5.5 2D toolkit, along with its latest new additions and practical examples, and build games from scratchThis assortment of Gameplay Mechanics will take you on a fun-filled journey of becoming an intermediate Unity game developerUnleash the power of C# coding in Unity and the state of the art Unity rendering engineIn DetailDevelop your Unity skills further by exploring scripting and gameplay mechanics. In this course, Alan Thorn helps you understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you'll move onto building a solid foundation for engineering more complex behaviors. By the end of this course, you'll have established a firm intermediate knowledge of Unity.This course will get you familiarized with the best practices for Unity 5.x and component based designs. You'll also be able to improve your 3D modeling and animation skills. Testing and Debugging using different functionalities and techniques will also be incorporated in this course. Show and hide more
  1. Chapter 1 : Getting Started with Scripting
    • The Course Overview 00:05:01
    • Configuring Unity and MonoDevelop for Scripting 00:07:20
    • Creating a Hello World Program 00:06:57
    • Using the Unity Scripting Reference 00:05:01
  2. Chapter 2 : Moving Object Scripts
    • Preparing to Create a Mover Script 00:08:04
    • Positioning an Object through Script 00:07:25
    • Moving an Object through Script 00:04:31
    • Working with Vectors and Motion 00:04:48
    • Using DeltaTime 00:05:13
  3. Chapter 3 : Testing and Debugging Code
    • Creating a Rotator Script 00:07:41
    • Play Mode and Debugging 00:04:59
    • Download Unity 00:07:41
  4. Chapter 4 : Working with Collectables
    • Creating a Coin Prefab 00:04:42
    • Creating Coin Rotation 00:10:17
  5. Chapter 5 : Creating Functionality
    • Creating a Coin Collection Mechanic 00:10:22
    • Triggers and Collisions 00:09:12
    • Creating a Timer 00:11:19
    • Create a User Interface 00:05:55
    • Use Text Object to Display Countdown 00:07:04
    • Handle the Win Condition 00:04:13
  6. Chapter 6 : Scripts and Components
    • Starting a Follow Script 00:05:10
    • Looking at Other Objects 00:03:33
    • Complete NPC Mover 00:03:55
    • Detect Player Click Input 00:04:00
    • Create Raycasts and Intersections 00:05:48
    • Codeless Clicking 00:06:38
  7. Chapter 7 : Coding Behaviors
    • Building a Generic Trigger Action Script 00:10:53
    • Change Scenes 00:07:52
    • Player Movement 00:09:04
    • Player Character and Physics 00:10:24
  8. Show and hide more

    Oreilly - Unity 5 Scripting and Gameplay Mechanics


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