Oreilly - Just Enough Game Art
by Rex Smeal | Released September 2016 | ISBN: 9781491970485
Designed for game developers with little or no drawing ability or visual artists looking to become game artists, this course examines every aspect of game art as it applies to 2D image asset planning and development. It provides an extensive overview of the techniques used to produce digital images and a detailed explanation of the roles and requirements of game artists.Learners will come away with the skills required to digitally depict real world and fictional objects, as well as the knowledge of how to plan out a process for creating finished game art assets. The course works best for those with access to graphics software like Photoshop, Gimp or Krita, as well as a graphics tablet.Understand the game art creation process and how it fits into the game development timelineExplore and practice the basic drawing, rendering, and animation skills all game artists needDiscover why game design and visual design must be aligned for successful game developmentSee how game designers with little or no drawing ability can make attractive game artLearn the techniques used in Photoshop, Gimp, and Krita to create high quality game artDiscover which game art styles work best for different types of gamesRex Smeal is an AIIA iAward winning game artist with four years experience working in 2D mobile games and a decade of digital art practice. An artist with a computing degree, Rex has won numerous design awards from GovHack (Australia's largest open data hackathon) and TasJam (a gamejam competition). His game art is on display at rexsmealart.com. Show and hide more Publisher resources Download Example Code
- Introduction
- Welcome To The Course 00:02:02
- About The Author 00:01:25
- Game Art
- Game Art, What? 00:03:07
- Game Art, Crate! 00:02:48
- Game Art, How? 00:06:15
- Game Art, Who? 00:06:02
- Drawing Is Difficult
- I Can't Draw! 00:04:15
- Get Comfortable 00:06:11
- The Eye And The Brain 00:06:43
- Draw!
- Get A Life! Drawing - 1 00:05:36
- Get A Life! Drawing - 2 00:07:50
- Hidden Geometry - 1 00:04:46
- Hidden Geometry - 2 00:05:41
- Designing With Geometry 00:04:13
- Beyond The Basics 00:06:01
- Our First Asset
- Why Do We Want It? 00:03:12
- Visual Style 00:06:07
- How Do We Want It? 00:05:22
- Making A Thing - 1 00:08:32
- Making A Thing - 2 00:12:41
- Draw Better
- Intermediate Digital Painting 00:07:34
- Seeing Light 00:08:40
- Coloring In 00:10:53
- Putting It Together - 1 00:10:22
- Putting It Together - 2 00:08:07
- Draw Clearer
- Mind Control For Beginners 00:04:23
- Designing For Readability 00:05:13
- Controlling Focus 00:07:38
- True Mind Control 00:06:20
- Animation
- Bring It To Life! 00:08:29
- Planning For Animation 00:08:10
- Getting Animation Up And Running 00:05:45
- Conclusion
- Wrap Up And Thank You 00:01:10
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