Oreilly - Microsoft Expression Blend - 00320090058SI
Oreilly - Microsoft Expression Blend
by Dante Gagne | Publisher: Total Training | Release Date: November 2007 | ISBN: 00320090058SI


Table of Contents

  1. CHAPTER 1: A TOUR OF BLEND
    • Head 00:01:28
    • Creating a New Project 00:01:05
    • The Toolbar 00:02:19
    • The Artboard 00:04:05
    • The Project Inspector 00:05:17
    • The Properties Inspector 00:02:29
    • The Brushes Editor 00:05:12
    • Tile Brushes 00:01:30
    • Numeric Value Editors 00:01:36
    • Brief Touch on Resources 00:04:58
  2. CHAPTER 2: WORKING WITH LAYOUTS
    • Head 00:00:24
    • Working with the Canvas 00:02:57
    • Working with Borders 00:02:28
    • Using the StackPanel & WrapPanel 00:03:50
    • Working with a UniformGrid 00:02:39
    • Using Grids 00:05:30
  3. CHAPTER 3: USING CONTROL EDITING
    • Head 00:00:19
    • Designing a Button 00:06:31
    • Adding a Property Trigger 00:03:42
    • Animating a Button 00:03:26
  4. CHAPTER 4: CREATING AN ANIMATION
    • Head 00:00:23
    • Creating Timelines 00:02:50
    • Adding Keyframes & Repeating an Animation 00:03:38
    • Adding Event Triggers for Interactivity 00:05:13
    • Animating Colors 00:02:08
    • Creating & Modifying Motion Paths 00:02:52
    • Easing Keyframes 00:02:29
  5. CHAPTER 5: DATABINDING
    • Head 00:00:23
    • Adding a Data Source to a Project 00:04:36
    • Creating a Data Template 00:03:23
    • Adding Images to a TextBlock 00:04:04
  6. CHAPTER 6: INTERACTING WITH 3D OBJECTS
    • Head 00:00:21
    • Creating & Modifying a 3D Image 00:03:14
    • Working with 3D Models 00:04:45
    • Modifying 3D Model Properties 00:04:14
  7. CHAPTER 7: PATH ELEMENT EDITING
    • Head 00:00:18
    • Working with the Pen & Direct Selection Tools 00:06:37
    • Working with Paths 00:06:03
    • Using the Paint Bucket & Eyedropper Tools 00:02:10
    • Final Comments 00:00:18
  8. CHAPTER 8: BINDING TO A CLR OBJECT
    • Head 00:00:51
    • Discussing Engines 00:02:44
    • Binding the Data Source 00:02:30
    • Adding the Controls 00:05:26
    • Binding the Controls 00:08:56
  9. CHAPTER 9: WORKING WITH EVENTS & METHODS
    • Head 00:00:16
    • Setting Up a GameEngine 00:04:53
    • Running the Game 00:03:32
    • Setting Controls to the SubmitWord Method 00:01:49
    • Adding a KeyPress Event Handler 00:04:16
    • Adding Audio Clips 00:03:53
    • Applying Audio to Events 00:05:00
    • Attaching Event Handlers to the Storyboards 00:04:08
    • Adding Additional Audio Behaviors 00:04:07
    • Controlling Different Audio Behaviors 00:05:23
  10. CHAPTER 10: ADDING CREATIVE TOUCHES
    • Head 00:00:17
    • Using the Visual Brush 00:03:19
    • Converting an Image to a 3D Animation 00:05:21
    • Adding an Event Trigger 00:05:08
    • Adding a Progress Bar Timer 00:03:55
    • Using a Value Converter 00:05:03
    • Using the TimeToColor Value Converter 00:03:03
    • Modifying a ListBox 00:05:24
    • Editing an Item Template 00:05:05
  11. CHAPTER 11: USING THE ABOUT DIALOG BOX
    • Head 00:00:13
    • Changing Menu Headers 00:01:25
    • Creating a New Window 00:03:16
    • Converting Text to a Path 00:03:43
    • Adding Animation 00:06:10
    • Adding Gradients & Text to a Window 00:07:09
    • Final Comments & Credits 00:01:51
  12. CHAPTER 12: RESKINNING GADGETS
    • Head 00:00:30
    • Taking a Look at the Gadget Project 00:01:38
    • Adding Components 00:05:49
    • Adding an Event Handler to Switch Skins 00:05:50
    • Adding a Close Button to the Gadget 00:07:58
    • Moving Resources in the Gadget 00:04:35
  13. CHAPTER 13: DESIGNING A CUSTOM LAYOUT CONTAINER
    • Head 00:00:22
    • Creating Class Files 00:03:01
    • Adding Control to the Class 00:05:59
    • Arranging the Override Method 00:06:50
    • Creating Dependency Properties 00:08:22
    • Using Dependency Properties 00:06:01
  14. CHAPTER 14: MORE ON CONTROL EDITING
    • Head 00:00:16
    • Using the Content Presenter 00:05:41
    • Modifying a Button Template 00:06:29
    • Working with Check Boxes 00:07:35
    • Attaching Controls to Check Boxes 00:06:01
    • Working with Radio Buttons 00:02:43
    • Creating an Animated 3D Radio Button 00:05:16
    • Using Slider Controls 00:09:16
    • Creating a Scroll Bar 00:09:26
    • Final Comments 00:00:18
  15. CHAPTER 15: INTERACTING WITH DESIGN
    • Introduction 00:00:21
    • Creating a Button Strip with Icons from Design 00:04:37
    • Exporting a Design File as a XAML Canvas 00:03:08
    • Creating Controls from Visual Elements 00:05:53
    • Adding Video 00:04:58
  16. CHAPTER 16: WORKING WITH EVENT HANDLERS
    • Introduction 00:00:16
    • Debug in Visual Studio® & Move the Marker 00:06:39
    • Enabling the Marker to Follow the Mouse Pointer 00:05:26
    • Disabling Mouse Cursor from Receiving a ClickEvent 00:02:25
    • Adding a MouseEvent 00:05:41
    • Enabling Drag & Drop 00:05:04
  17. CHAPTER 17: USING DRAWING & VISUAL BRUSHES
    • Introduction 00:00:19
    • Exploring Data Brushes 00:05:21
    • Creating Patterns with the Drawing Brush 00:02:40
    • Adding Event Handlers to a Window 00:04:01
    • Starting with Visual Brushes 00:03:30
    • Designing with Visual Brushes 00:04:54
    • Creating 3D Visual Brushes 00:08:04
    • Animating a Visual Brush 00:03:33
  18. CHAPTER 18: TIPS & TRICKS
    • Introduction 00:00:15
    • Rules for Working with Media 00:04:29
    • Working with Transparencies 00:05:48
    • Working with 3D Cameras 00:04:23
    • Working in the 3D World 00:04:40
    • Creating an Icon 00:02:39
    • Working with Ink 00:06:02
    • Working with a GridSplitter 00:03:22
    • Creating Move Controls Using Code 00:08:34
    • Creating a Dialog 00:05:59
    • Adding Text to a Dialog 00:02:03
    • Working with Solutions 00:04:19
    • Editing in the Timeline 00:07:06
    • Working with Media in the Assets Panel 00:05:09
    • Restyling Controls 00:04:15
    • Final Comments & Credits 00:01:58
  19. Oreilly - Microsoft Expression Blend


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