Spriter enables the "modular" method of creating silky-smooth animations where key-frames are constructed from small, re-useable images (such as body parts). This method of animating offers many benefits for several aspects of a game's development and for the finished product:
Features Requirements: Home Page - https://brashmonkey.com
- Use individual PNGs (or JSON spritesheets) from any source to animate
- Animate with bones or by controlling images directly
- Adjust pivot points for each image
- Scale and rotate any object per frame
- Set the opacity of any object per frame
- Basic easing features
- Advanced easing curve options
- Create multiple “entities” (animation sets) per file
- Onion skinning to see previous and up-coming key-frames
- Basic IK (inverse kinematics) support
- Full IK support and IK locking (forward kinematics)
- Use animations within animations to make complex scenes easily
- Advanced automated control features for animations within animations
- Create character variations by swapping image sets (Character maps)
- Trigger and preview sound effects at any point in the timeline
- Lip-sync via Papagayo
- Export animations as PNG images, strips, sheets or Gif Animations
- Add custom watermarks while exporting images or Gifs
- Automatically import sequential images as animated sprites
- Create named collision rectangles per frame
- Create named action points per frame and set their angle
- Create horizontal and vertical guidelines on the canvas
- Lock or hide individual objects to protect or hide things as you work
- Set “animated” variables for your character anywhere in the timeline
- Create “Triggers” anywhere in the timeline to initiate actions in-game
- Set “Tags” to any part of the timeline to designate “state changes”
- Merge separate Spriter projects into one (Great for teams making games)
- Powerful custom color palette swapping feature for indexed color mode images
- Auto update detection
- Auto save feature
- Over 260 Free Spriter Animations (for use in your games royalty free)
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