Beginning GameMaker Studio 2: Master The Basics Of GML Programming by Ben Tyers
English | November 29, 2018 | ASIN: B07L1CH15Y | 405 pages | AZW3 | 2.98 MB
English | November 29, 2018 | ASIN: B07L1CH15Y | 405 pages | AZW3 | 2.98 MB
Learn the basics of GML programming with this awesome book.Each chapter covers a separate GML aspect. Includes an appendix, which also allows the book to be used in an educational setting. All resources and project files included. Using this book you’ll learn 24 GML programming elements that are important when creating a game. Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge. The book concludes with a teacher’s section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets. The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.
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