Transforming Education with Virtual Reality

 


Transforming Education with Virtual Reality
by Malik, Reena;Sharma, Ambuj;Chaudhary, Prashant;, Ambuj Sharma, Prashant Chaudhary

English | 2024 | ISBN: 1394199996 | 431 pages | True PDF EPUB | 26.18 MB


TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses.
Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling.
This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse.
Readers will find in this book:

  • a description of the relationship between virtual reality and student behavior;
  • a review of VR-enabled tools and techniques for an immersive environment;
  • a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption;
  • an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education;
  • a look at the future of learning in the context of VR;
  • a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential;
  • a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching;
  • an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers;
  • a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD).
    Audience
    The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.
  • Transforming Education with Virtual Reality

     TO MAC USERS: If RAR password doesn't work, use this archive program: 

    RAR Expander 0.8.5 Beta 4  and extract password protected files without error.


     TO WIN USERS: If RAR password doesn't work, use this archive program: 

    Latest Winrar  and extract password protected files without error.


     speedzodiac   |  

    Information
    Members of Guests cannot leave comments.


    SermonBox - Seasonal Collection

    SermonBox - The Series Pack Collection

    Top Rated News

    • Christmas Material
    • Laser Cut & Print Design Elements Bundle - ETSY
    • Daz3D - All Materials - SKU 37000-37999
    • Cgaxis - All Product - 2019 - All Retail! - UPDATED!!!
    • DigitalXModels Full Collections
    • Rampant Design Tools Full Collections Total: $4400
    • FilmLooks.Com Full Collection
    • All PixelSquid Product
    • The Pixel Lab Collection
    • Envato Elements Full Sources- 3200+ Files
    • Ui8.NET Full Sources
    • The History of The 20th Century
    • The Dover Collections
    • Snake Interiors Collections
    • Inspirational Collections
    • Veer Fancy Collections
    • All Ojo Images
    • All ZZVE Collections
    • All Sozaijiten Collections
    • All Image Broker Collections
    • Shuterstock Bundle Collections
    • Tattoo Collections
    • Blend Images Collections
    • Authors Tuorism Collections
    • Motion Mile - Big Bundle
    • PhotoBacks - All Product - 2018
    • Dekes Techniques - Photoshop & Illustrator Course - 1 to 673
    Telegram GFXTRA Group
    Udemy - Turkce Gorsel Ogrenme Setleri - Part 2
    Videohive Wow Pack Series


    rss