Unreal Engine - Water
A small section of Ocean water for use as a reference guide or perhaps architectural visualization. This is built with a regular UE4 material including displacement maps. It has fairly limited ability to change the appearance but displacement amount, speed and basic material properties can all be edited. Although you may be able to extend the techniques in this material into a larger, more dynamic ocean system, it does not come with that level of functionality. (displacement maps are seamless… but would need work to set this up as world aligned ocean solution to a project)
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